Some design work I have produced in the last couple of years.
I recently came across a question on MoStyle.tv Facebook page asking about breaking up the floor in Cinema 4D and let the pieces fly towards the sky.
This video was the reference:
My first thought was using thrausi to subdivide the floor and use two inheritance effectors to first move the floor up a bit as if it was breaking and then let the second inheritance effector move it towards the sky. I quickly put it together and posted it to the group.
It's not pretty but I wanted to see if its actually possible to do it that way. I didn't spend much time getting the timing or the animation right. Because Mostyle.tv is mostly in german I am gonna post my file here if anyone is interested in grabbing it.
If you have a different approach let us know.
Recently I created some simple growing vines in Cinema 4D for our "Jack The Giant Slayer" promo. I used a combination of Cylinders in a cloner with a twist deformer and a spline wrap. I added text with a rock texture and modified the spline to let the vines grow around it.
Animate the "to" parameter in the spline wrap effector to make the vines grow. Modify the grow spline vines to change the grow path of each vine.
This is one of my first video tutorials. I am gonna re-upload them to vimeo to make them accessible for mobile and tablet devices and maybe some of you can take something away from that. It was originally uploaded at John Dickinson site motionworks.com.au and with over 15,000 views quite popular I guess.
There are a lot of questions, answers and comments on the blog post already. Have a look there if something is not clear. Otherwise ask here, at motionworks or on vimeo.
This is my first video tutorial I have ever recorded and I thought I will link to it from this blog again. I am to re-uploading my old tutorials so that they don't get lost. I still get quite a few hits on this one so I figured it must be something people are interested in. So here we go.
And here is the old description:
Today I will show you how to set up an particle system which will works with the new MoGraph2 dynamics to create falling cubes. We are using the new version of Cinema 4D 11.5 for that. If you have the particle/dynamics set up in the way I did it in the tutorial you are able to use almost every object as an particle.
I tried to achieve that effects with the previous version of Cinema 4D but failed because of the old dynamics system. I did some test with Thinking Particles and that's the way to do it if you're not calling 11.5 your own or if you need more control over your particles. If you know any other way or if you are an expert in Thinking Particles let us know in the comments below.
Take a closer look at Matthias Muellers videos here
As this is my first tutorial I would love to hear your comments about it. Suggestions, feedback or improvements are welcome. Write a comment or send me an Email. I am not sure if I'll record video tutorials frequently so I used the trial version of iShowU. Sorry about the watermark.
This is a really easy and hopefully useful XPresso setup I put together the other day. I was always a bit annoyed that you have to rename the MoGraph Text Object separate from the actual text it's saying.
So this MoGraph Text object updates itself automatically with what ever you name it. Just name the object in the object viewer and see the result in the view port. If you want to save this object as a preset just go to you object manager, highlight the object, File, Save Object as...
The idea came from one of Robert Legers Cinema 4D XPresso tutorials. If you're interested in learning XPresso jump over to motioneers.net and check out Roberts XPresso lessons.