I recently came across a question on MoStyle.tv Facebook page asking about breaking up the floor in Cinema 4D and let the pieces fly towards the sky.
This video was the reference:
My first thought was using thrausi to subdivide the floor and use two inheritance effectors to first move the floor up a bit as if it was breaking and then let the second inheritance effector move it towards the sky. I quickly put it together and posted it to the group.
It's not pretty but I wanted to see if its actually possible to do it that way. I didn't spend much time getting the timing or the animation right. Because Mostyle.tv is mostly in german I am gonna post my file here if anyone is interested in grabbing it.
If you have a different approach let us know.